![]() ![]() Going into this I didn’t exactly understand how the prison system worked. It’s competition was Armikrog (PC, Mac, and Linux), Undertale (PC, and Mac), and Warhammer: Endtimes – Vermintide (PC). Prison Architect was released on October 6th, 2015. Introversion also gave these early adopters the opportunity to write a custom prisoner bio - which are often poorly written caricatures and silly stories but whatever, they earned it. The pre-order offered early access to the game while it updated and creeped closer and closer to its final product. The big thing about Prison Architect’s development was that it was mainely funded by pre-orders. I don’t think they thought a game about degenerating alliances and nuclear war would be a great party game but they didn’t know my group of friends. You might know them from their fantastic party game, Defcon. A small 10 person company spearheaded by Head Designer Chris Delay, Mark Morris, and Thomas Arundel. Prison Architect was developed by Introversion Software. Lock ’em up and throw away the key, or try to legitimately reform them? The choice is yours in Prison Architect. ![]() These are the objectives and challenges you face in Prison Architect. Keeping them fed, watered, cleaned, entertained, and busy would all be pretty easy if they weren’t at risk for stealing sharp objects and trying to kill each other. Managing a prison is a monumental undertaking that I hadn’t really considered before playing this game. ![]()
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